23/07: Why Games Matter: A Prescription for Improving Health and Health Care
“Why Games Matter: A Prescription for Improving Health and Health Care”—an online collaborative competition running now through September 26, 2007. This competition is the third in a series sponsored by the Pioneer Portfolio of the Robert Wood Johnson Foundation (RWJF) and Ashoka’s Changemakers initiative.
The Changemakers open source competition model has helped RWJF this year to access a broad, exciting array of new ideas and approaches through two competitions addressing important challenges—ending intimate partner violence and finding disruptive innovations in health and health care. We’re now looking to stimulate similarly diverse and creative solutions that merge two distinct but increasingly interconnected worlds—computer and video games and health and health care.
Computer and video games have captivated the hearts and minds of millions of people around the world. Games today, in fact, are the fastest growing media form. People are interacting with them in arcades, at home, in schools, online, and on the go, using portable game players and mobile phones. No longer do they only constitute sedentary activity. Innovations like Nintendo’s Wii wireless console get people on their feet and playing the game with their whole bodies, and several games are being used in physical rehabilitation exercises with patients.
The Changemakers open source competition model has helped RWJF this year to access a broad, exciting array of new ideas and approaches through two competitions addressing important challenges—ending intimate partner violence and finding disruptive innovations in health and health care. We’re now looking to stimulate similarly diverse and creative solutions that merge two distinct but increasingly interconnected worlds—computer and video games and health and health care.
Computer and video games have captivated the hearts and minds of millions of people around the world. Games today, in fact, are the fastest growing media form. People are interacting with them in arcades, at home, in schools, online, and on the go, using portable game players and mobile phones. No longer do they only constitute sedentary activity. Innovations like Nintendo’s Wii wireless console get people on their feet and playing the game with their whole bodies, and several games are being used in physical rehabilitation exercises with patients.
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